Set the scene: what was the jam, the theme, and your concept? Why this idea?
Describe what you shipped — core mechanic, visual style, mood.
Screenshots & Assets
Core loop in action — mechanic introduced in the first 30 seconds.
All sprites drawn during the jam in Aseprite at 16x16 base resolution.
The level teaches the mechanic through play — no tutorial text.
Kept minimal to keep the player looping back immediately.
What worked, what didn't, and what would you expand post-jam?