Describe the project in full here. What is the game about? What was the core design question you were trying to answer?
Describe your specific role — sole designer and artist, lead, or part of a team? What systems did you own?
Include context about scope: how long, what constraints, and what are you most proud of?
Process & Screenshots
Early concept sketches exploring the main character silhouette and world tone.
Level blockout showing how the core mechanic is introduced to the player.
Final UI layout — designed to stay unobtrusive while keeping key info readable.
Early art style test establishing pixel density, palette, and lighting.
What went well, what you'd do differently, and skills you took away.
Add links here: playable build, GitHub repo, itch.io page, or press coverage.